Game-Trailer Friday, Week of Oct. 13th: Horror Edition

Happy Friday the 13th, all! We’re in October, and that means its time to get spooky with our game footage! Projectionist, hit the reel and let’s dive on in;

Past:

Eternal Darkness: Sanity’s Requiem – GC – June 20th, 2002
– One of the first games to launch onto the Gamecube for North America, the game was similar to the gameplay of the early Resident Evil franchise in how enemies were encountered. Notably for the title, it was the surreal effects that was the separation from other survival-horror entries during this generation; Players had no control over the camera, and the addition of odd effects would test the limits of what one would endure. Not a commercial success by any means. Eternal Darkness would go on as a cult game in critic’s eyes.

 

Nintendo,

The Evil Within 2 – PS4, Xbox One, PC – October 13th, 2017
– A direct sequel to 2014’s IP,¬†Sebastian once again enters into the nightmare he previously survived in order to save his daughter, previously thought dead until an old partner of his brings forth news stating otherwise. Shinji Mikami, the veteran director of the Resident Evil games, returns as a producer and supervisor with newcomer¬†John Johanas in Mikami’s old seat. The trailer itself had me enraptured upon its debut at E3 this year, morphing Duran Duran’s “Ordinary World” into the surreal but captivating environment. Hoping for great things once I’m able to tackle the sequel.

 

Visage – PS4, Xbox One, PC – TBA 2017
– This particular game started as a Kickstarter back in 2015, ending it’s run with over $100k thanks to backers. For anyone that was upset about P.T. (Silent Hills) being canceled (and there are many of us), Visage looks to be a potential successor. The game’s description goes as thus;

“The game takes place in a secluded town in the 1980s. The house you are in has been there for centuries, and its foundations never seem to decay. Dozens of families have lived here. Many of them died brutally, while others lived their lives placidly in their beloved home. Is there something triggering inevitable deaths, or is it pure coincidence?”

A Horror hopeful for this year, the gameplay trailer is enough for spark memories of the haunted hallway Hideo Kojima fashioned for us.

That’s all for this week in Game Trailers. Check back in next week for more scares revisited & soon-to-come!

– D. Sigma, Reporting from 20XX

Have any games you’d like to see here? Leave your comments under the article, or go to our Facebook or Twitter and give us your suggestions. Please like & share this page, and stay turned for more to come!

 

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Review – Battle Chasers: Nightwar (PS4)

Battle Chasers, as a concept, started off as a 9-issue comic by American artist Joe Madureira. Published by Wildstorm and Image Comics, the issues themselves spread over 3 years, abruptly ending in 2001 with a promise to tie up the cliffhanger left over in issue #9, the last anyone might hear from the series…

Well, until now at least. Its 2017, and Battle Chasers: Nightwar has launched as of last week, October 3rd, on Steam and PS4 consoles. Starting off as a Kickstarter project in 2015, Nightwar met it’s desired goal of $500k for production, enabling fans a continuation into the journey of Madureira’s characters. The main story revolves around Gully, a 9 year-old girl whose father, Aramus, was lost beyond the Grey Line, an impenetrable wall of mist hovering over the West Waters. All that was left behind was his magical gauntlets, a keepsake Gully arms herself with in an effort to uncover her missing father’s whereabouts with a cast of characters familiar with Aramus, including Garrison, a swordsman shaped by constant battle, and Calibretto, a war golem in-tune with nature.


I like how the game overworld is displayed in traveling from place to place. While the story guides players a certain way, the cast is still able to interact with surroundings and accessible towns in ways that are memorable to the immediate playthrough. The game recalls the player’s actions at each site; In Harm’s Way, for instance, I was given the option to knock down a sign in one of the main establishments. While no dire outcome came back to me, the occupant of the house reminded me of those actions upon returning to the area. It isn’t quite a choice system, but it is entertaining in the same way Penny Arcade’s On The Rain-Slick Precipice of Darkness was in meaningless but fun interaction.

The dungeons spread out across the game follow a very Diablo-isc formula, in so much that each area is randomly generated and we’re afforded an overhead view of our cast as they search each environment. Within each is a decent helping of fights, puzzles, and traps to get in the player’s way. The environment’s really only gives to the audience in looks; the fights are fairly scarce over the field, keeping me wanting for more. I’m not sure if that’s a design choice, or if I’m just playing the wrong game. There is a benefit in items found scattered in area, however. Lore and story somewhat overcome my hunger for more battles, although not quite


The fights themselves follow the classic JRPG turn-based example, and very well done in that aspect. Each attack the characters use contain effects I’m not used to seeing with the usual gameplay, like Garrison’s Rallystrike, giving the entire cast haste for a few rounds till the end of battle. While not being revolutionary, it shakes up the system a bit, much to my liking.


Finally, the storytelling is a mix of comic book-bubbles and small voice-over parts for the bigger scenes. It leaves an impression simply because, along with the lore snippets left over the game’s environment, the game is doing more with less. It just feels more stylized in it’s creation, rather than the same generic RPG’s I’m used to seeing sprawled all over indie networks. The artwork itself tailors to it’s original source staked in the late 90’s, where bigger was better in terms of character models were concerned. The anime-ish touch is there in some of the animations, provided by Powerhouse Animation, a feature that is small enough to savor, allowing the rest of the story to be told by it’s surroundings.

For the $30 price tag, I really find the game enjoyable. The homages are there within each section of the game, the creators tailored the title with samples that multiple generations of gamers might recognize. Nightwar isn’t the most awe-inducing, eye-popping title players will ever encounter, but it does well for it’s fan base and reaches in order to provide an enjoyable journey for all.

Our Game-Rating for Battle Chasers: Nightwar on the PS4: 7/10

Have a different take you’d like to share? Leave your comments under the review, or go to our Facebook or Twitter and let us know what you think. Please like & share this page, and stay turned for more to come!

– Reporting, from 20XX

Game Trailers – Week of Oct 6th, 2017

Hey all! Its been several weeks out with little posts or updates. Sorry for the absences, but without further ado (and a day late), here’s last week’s selection for Game Trailers!

Past

Earthbound – 1995 – SNES/Virtual Console
With the release of the SNES Classic as of last week, its time to revisit it’s titles. The first I’ve long had interest in as a well-loved RPG by fans worldwide, Earthbound. The game begins with a boy, Ness, awoken by a disturbance within his town. His discovery, as well as that of the townsfolk, is of a giant meteor that crashed upon a hill nearby. Ness’s discovery eventually launches him and his friends on a journey as they try to find out the origins of the meteor, fighting against Hippies, Wildlife, and Aliens determined to take over. I’ve only seen this title a handful of times, so it’s inclusion on the SNES Classic makes it that much easier to introduce to a new generation.

Present

Mario & Luigi: Superstar Sage + Bowser’s Minions – Nov. 17th, 2003/Oct. 6th, 2017 – GBA/3DS

Since 2003’s release of the Mario & Luigi franchise, Nintendo has produced hit after hit with each chapter into the brother’s adventures. 14 years later, with the access to a new handheld and better graphics, the original tale graces us once again for players new and veteran. Mario & Luigi, most notably, was one of the first titles after Mario 2 on the NES to star a main villain that wasn’t Bowser. Cacklella, a witch from the Bean Kingdom, has stolen Princess Peach’s voice, replacing it with explosives. It is up to the Mario Bros to travel the Beanbean kingdom in order to do battle against Cacklella and her henchman, Fawful. Introduced newly here, alongside the original story, is Bowser’s Minions. This side-tale allows players to utilize Bowner’s lackeys in a quest to recover their boss.

Future

Red Dead Redemption 2 – Spring 2018 – PS4/XB One

Finally, changing over to Rockstar territory, the long-awaited sequel to the 2010 original, is finally hitting consoles in 2018. This is the second trailer, giving us much more to work with in terms of looks for the upcoming game.

That does it for this week in trailers. Look forward to next week’s installment, with another pick from the SNES archive and a trip back to Middle Earth with Shadow of War!

Game Trailer Friday: Sept. 1st, 2017

Here are a few highlights from this week for the Released, the Soon-to-Be, and The Upcoming you should be excited about:

Mario + Rabbids Kingdom Battle (Switch) – Released: August 29th, 2017

Destiny 2 (PS4/XB1) – To Be Released: September 6th, 2017

No More Heroes: Travis Strikes Again (Switch) – Upcoming: TBD 2018

Like, Share, and Comment on this post, Support your system of choice, and Check Back every Friday for Trailer Hightlights! Reporting to you live, From 20XX.

Game Trailer Wrap-Up: Week of Nov. 12th – 18th

This week in Trailers (And News), Dynasty Warriors gets a new entry, and Persona 5 gets two new English Trailers (as well as Atlus releasing the new core game being pushed back till April). Enjoy, my friends! Till next week!

 

Dynasty Warriors: Godseekers (PS4, PS Vita) – Release Date: February 1st, 2017

Persona 5: Yusuke & Makoto English Reveal Trailers (PS4, PS3) – Release Date: April 4th, 2017

Game Trailer Wrap-Up; Week of Oct.29 – Nov. 4th

Happy Friday, Everyone! Here’s the run-down of all the reveals from this week in gaming.

 

Pokken Tournament: Croagunk Reveal Trailer: Nov.1st

Mass Effect: Andromeda – Join the Initiative Trailer: Nov.1st

Animal Crossing Nintendo Direct: Nov.2nd

 

Not seeing a trailer here you want featured? Did we miss something important? Let us know here in the comment section or on our Facebook page!

See ya all here next week; Stay Warned, Stay Informed, It’s 20XX.

Game Trailer Wrap-up; Week of October 24 -30th, 2016

In case you missed it (or your sources have been bad), Here’s what you’ve missed this week in anticipation for Hot Future titles;

The Newest Kingdom Hearts Trailer, KH 2.8 HD Final Chapter Prologue – October 27th

Pokemon Sun/Moon: Final Starter Evolutions, Island Guardians, and Meeting the Past Head-On with Red & Blue; October 27th, 2016

Final Fantasy XV: Omen Trailer; October 27th, 2016

Get Caught up and tell us what you’re most looking forward to and want to see! Every Friday will be Trailer Day!!

– D. Sigma