Game Trailer Wrap-Up: Week of Nov. 12th – 18th

This week in Trailers (And News), Dynasty Warriors gets a new entry, and Persona 5 gets two new English Trailers (as well as Atlus releasing the new core game being pushed back till April). Enjoy, my friends! Till next week!


Dynasty Warriors: Godseekers (PS4, PS Vita) – Release Date: February 1st, 2017

Persona 5: Yusuke & Makoto English Reveal Trailers (PS4, PS3) – Release Date: April 4th, 2017


The Pokemon Franchise: What Sun & Moon Can Learn From X & Y

On November 18th, the Nintendo World went alight as a brand-new core entry to the Pokemon Franchise, Pokemon Sun & Moon, was released world-wide at various locations and digitally. It has been 3 years since the 6th generation was released on October 12th, 2013, with a revival of Ruby & Sapphire going 3D on Nintendo’s current handheld first.

Genuinely, I’m pretty excited about these two new games. Unfortunately, I’m also very worried that I may be let down in several areas. Pokemon X & Y had much to live up to following up Black & White, with a grand story and better graphics than ever before, adding to the need to make something we’ve been doing as a community for years new again. Thus, I want to bring up a few areas that I personally think the 7th generation can blow the last one away.



Story: N & Lysandre

There was something near the end of the game that I had waited and waited to send me soaring, and that was the ongoing narrative that led us through the game. With the two stories that were present in X&Y, The Fairy and the Giant along with The Research into Mega Evolutions, both fell flat. In past titles, most notably and recently seen in Black & White, the story has had more to do with the lives of the creatures and the humans they coexisted day-to-day with.

N was one of the greatest, if not best-written, antagonists because it was he himself that was troubled by the world around him, and unlike many of the past team enemies and central antagonists, we could genuinely relate to him. His reasoning and motivation for capturing everyone’s Pokemon companions, striving for their well-being and trying to free them of ownership, was unselfish and heartfelt, and many were conflicted near the end when facing him in the final story battles. He was a rare character for this series of games, as was his plight.

Given this, it is possible that Lysandre’s ambition in learning more of Mega-Evolution could be given a pass for having so much to build on, if it were not for how tied it was to the new gimmick. As well, the Giant’s Story, while sweet and sad, also worked as a device to give us the new type, Fairy. neither of these were enough to create a strong story, definitely not as thought-provoking as N’s Internal Conflict and his quest as head of Team Plasma.

A way for Sun & Moon to get over this is not to entirely cater to the new Z-Move set to a core part of the story and to drive back to the new region, the way it’s unique world works and the citizens inside. We do see this somewhat in information fed to us so far and from some of the images, so those of you traveling through the game now, I’m hoping you’re being drawn in by new and unknown elements.


Gimmick Moves: Mega’s and Z-Attacks

Mega Evolutions, as introduced in X&Y, had given new life to the Pokemon we’ve raised and battled with for years. It was a nice change to gameplay, giving us new variants of familiar creatures and providing more power to them, and with that considered it is hard to argue against as being something we did need as a slight face-lift to the series. As said for X&Y, it all but consumed the narrative, but the role of the ability was downgraded for Omega Ruby & Alpha Sapphire. This was certainly needed after how much it was mashed into our faces previously, and for Sun & Moon, I hope it stays as something fun to explore.

Z-Moves don’t seem as drastic, though I’ve personally yet to see or experience much outside the demo, leading into my copy of Moon. It looks fun to utilize, plus the animations revealed for them give a grand display to the graphics and what is capable within the new game. There is a concern on mine as to how the abilities will sway the difficulty in battles ahead, but for the most part, my fear is how much focus it receives within the story. As always, having these as a way to mix up battle strategies up is a welcome way to make what’s old new again.


In essence, we have so much go and explore within the new region and it’s inhabitants. One thing that has never changed is traveling to each new location to train, discover, and gain a better hold of our teams. I labeled what I think is important to keep the franchise exciting and fresh while avoiding problems by looking at the past and new additions to an old formula, but none of what I’ve put out there could take away from the greatness already present in the series.

There has never been a better time to come on-board and play, with new and old faces making appearances and with mechanics like Gym Battles being thrown for a loop with Island Trials and battling the Kahunas at each location. I hope you all that are looking to play give it a try as I will, and that all of you a day or so deep into the game are having fun with everything we’ve been teased with for the last year.

Get out there, Trainers, and choose your paths wisely!

Is there anything else you might think needed mentioning? Maybe an “objection” or two to throw up? Let us know in the comment section on what you think of the games new and old!

Icon for Hire at The Rabbit Hole in Charlotte, NC – Nov.5th



Last night, Icon For Hire rocked the Rabbit Hole alongside Stitched Up Heart and Crank It Loud. All along the room, the crowd threw their hands as well as their heads, whether tuned into Ariel’s fiery character on vocals, the riffs and keystrokes courtesy of Shawn Jump, or the beats laid down by new face Shawn Wise. All and all, Icon for Hire brought life to a packed out show, laying down the path day by day toward their next album release, You Can’t Kill Us, set to ship on November 25th.

The strongly-named upcoming album might not simply come without it’s own story to tell. “You Can’t Kill Us” is Icon’s first independent album, fresh from the band breaking away from their past label, Tooth & Nail Records. Due to differences ranging from creative to ideological, the band separated themselves from an industry that constantly tries to mold artists to their liking.

Tearing away from their label meant finding a way to fund themselves and continue the work towards their vision. There seemed to be a period in between June 2015, with the simultaneous release of their EP, “Now You Know,” and early 2016 where no news, other than band drummer¬†Adam Kronshagen departed to take more time for his family life.


Icon for Hire at The Rabbit Hole; Charlotte, NC

Beginning on March 14th of this year, however, new life had come from nowhere with Icon’s announcement of a new album and a Kickstarter was created. Only for 30 days was it up and the limit, a mere $2,016 of hopes, was transcended by the love and adoration of fans world-wide, sending their pledges pass $100k. The power the fans can give back to those that truly inspire them is quite amazing to behold.

With the room and backing to better their art, Icon for Hire has been on tour since and releasing to the pledgee’s 3 songs every couple months in a release spanning the whole of 2016. Not only does the band use the title of their next album to highlight their struggles, it is also meant for the fans themselves, in a message of empowerment among the challenges that happen in life.

Their story, and their message is an inspiration to anyone, including this writer, that anything is possible against the greatest of odds. Make sure to check them out at their next few stops, touring with Stitched Up Heart, as well as to give a listen to “You Can’t Kill Us” on November 25th.


Game Trailer Wrap-Up; Week of Oct.29 – Nov. 4th

Happy Friday, Everyone! Here’s the run-down of all the reveals from this week in gaming.


Pokken Tournament: Croagunk Reveal Trailer: Nov.1st

Mass Effect: Andromeda – Join the Initiative Trailer: Nov.1st

Animal Crossing Nintendo Direct: Nov.2nd


Not seeing a trailer here you want featured? Did we miss something important? Let us know here in the comment section or on our Facebook page!

See ya all here next week; Stay Warned, Stay Informed, It’s 20XX.